[aprssig] Why RELAY,WIDE... is so bad....
Curt, WE7U
archer at eskimo.com
Fri Apr 1 12:40:45 EST 2005
On Fri, 1 Apr 2005, Robert Bruninga wrote:
> No. The recommendation would be
>
> WIDE1-1,WIDE1-1 in any area that is quite well saturated (2 hops)
> WIDE1-1,WIDE2-2 in the boonies...
>
> No way do we want WIDE1-1,WIDE3-3 which is a 4 hop path
>
> >Of course the sets the minimum number of hops to 3.
> > The rule of thumb would become never run WIDE1-1
> >after the first position.
>
> ARGH!!! you are right. It wont work! Because for the
> 95% of the time when the mobile is hitting a big digi
> direct, then all the HOME stations will be then making
> another copy! Grrrrr.....
>
> Back to the drawing board. Or do it like you say and
> let it be WIDE1-1,WIDE2-2. But I dont like making all
> mobiles then be 3 hops
>
> OK, This will work: Make the mobiles be
>
> WIDE0-1,WIDE1-1
>
> Make all the fill-in-digis have the alias of WIDE0-1
> Thus they WILL respond to the initial WIDE0-1 but
> will not respond to the big digi's WIDE1-1 later...
>
> Will that work?
That's better than what I came up with this morning and then quickly
scrapped...
I think that's the best modification yet. "WIDE0-1,WIDE2-2" would
then be my mobile path.
Will hilltops respond to WIDE0-1? I know the house digi's can be
made to.
--
Curt, WE7U. APRS Client Comparisons: http://www.eskimo.com/~archer
"Lotto: A tax on people who are bad at math." -- unknown
"Windows: Microsoft's tax on computer illiterates." -- WE7U
"The world DOES revolve around me: I picked the coordinate system!"
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