[aprssig] Why RELAY,WIDE... is so bad....

Curt, WE7U archer at eskimo.com
Fri Apr 1 12:40:45 EST 2005


On Fri, 1 Apr 2005, Robert Bruninga wrote:

> No.  The recommendation would be
>
> WIDE1-1,WIDE1-1 in any area that is quite well saturated (2 hops)
> WIDE1-1,WIDE2-2 in the boonies...
>
> No way do we want WIDE1-1,WIDE3-3 which is a 4 hop path
>
> >Of course the sets the minimum number of hops to 3.
> > The rule of thumb would become never run WIDE1-1
> >after the first position.
>
> ARGH!!! you are right.  It wont work!  Because for the
> 95% of the time when the mobile is hitting a big digi
> direct, then all the HOME stations will be then making
> another copy!   Grrrrr.....
>
> Back to the drawing board.  Or do it like you say and
> let it be WIDE1-1,WIDE2-2.   But I dont like making all
> mobiles then be 3 hops
>
> OK, This will work:  Make the mobiles be
>
> WIDE0-1,WIDE1-1
>
> Make all the fill-in-digis have the alias of WIDE0-1
> Thus they WILL respond to the initial WIDE0-1 but
> will not respond to the big digi's WIDE1-1 later...
>
> Will that work?

That's better than what I came up with this morning and then quickly
scrapped...

I think that's the best modification yet.  "WIDE0-1,WIDE2-2" would
then be my mobile path.

Will hilltops respond to WIDE0-1?  I know the house digi's can be
made to.

--
Curt, WE7U.   APRS Client Comparisons: http://www.eskimo.com/~archer
"Lotto:    A tax on people who are bad at math." -- unknown
"Windows:  Microsoft's tax on computer illiterates." -- WE7U
"The world DOES revolve around me:  I picked the coordinate system!"




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