<BLOCKQUOTE class=replbq style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #1010ff 2px solid"> <div>Message: 8<BR>Date: Sat, 17 Jun 2006 18:22:27 -0400<BR>From: "Robert Bruninga" <BRUNINGA@USNA.EDU><BR>Subject: [aprssig] Dead Reckoning in APRS<BR> ...somebody said (damn digest listing):<BR>>Just curious... what happens if the mobile station just parks <BR>>and turns his "tracker" off? Does dead reckoning make it <BR>>keep going in APRSdos...<BR></div> <div>Bob, </div> <div> I believe the correct way of giving the anwser should be: </div> <div> NO! It does not "keep going" with DR.</div> <div> </div> <div>I saw the beauty of DR immediately, as you described it. (still learning about APRS & your work)</div> <div> </div> <div> It does not "keep going". The display gives a definitive indication of a "stale" target and an indication of how stale or latent it is...at a
glance.</div> <div> </div> <div>Beautiful.</div> <div> </div> <div>The other side of this, of course, and as you are well aware of, is sensory overload...if you try to cram too much info into a given space / screen / ear.</div> <div>On some of those high end flight simulators, I sometimes wanted to shoot that damn babe relling me for the twenth time I was hit. "Shut the bleep up!" I'm trying to fly the damn plane! ... and save my ass!" (:-)</div> <div> </div> <div>Good thing it was just a simulator...</div> <div> </div> <div>73, Steve, K9DCI USN '63-'69</div> <div> </div> <div> </div></BLOCKQUOTE><p>
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