[aprssig] Improving Messaging and dytnamic Object management
bruninga at usna.edu
Fri Oct 23 21:37:21 EDT 2009
> A disadvantage, cost or liability, is that a
> newcommer must wait to get the full picture.
> ... You have to wait for the data buffer to
> fill with all the old (slowly updated) data.
Which is why the original APRS decay system decays only down to
the standard rate and no lower. So do not think of it as
slowing the old data in any way. Think of it as accelerating
the new data by an order of magnitude compared to other fixed
> From: Robert Bruninga bruninga at usna.edu
> > This comment raises a question:
> > Why is such aggressive transmitting (8s/16s/30s/60s =
> average 30s interval)
> > desirable for objects, but aggressive smart beaconing
> for mobiles is anathema?
> Good observation. Not an anathema at all during an
> is where Smart beaconing is PERFECT... And that is also
> ideal place where the Decay algorithm has the same
> 1) The original APRS Decay algorithm is required for any
> meaningful use of objects at an event. This is so that
> anything is moved by an operator, everyone gets the
> very quickly due to the initial 8, 16, and 30 second
> but the older objects he moved or situated several
> are at longer periods to keep the overall load down.
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